Board Games Market to grow by USD 2.56 bn from 2020 to 2025| Rapid Improvements in Content & Gameplay to Boost Market Growth | 17000+ Technavio Reports

63 31/07/2022

The potential growth difference for the board games market between 2020 and 2025 is USD 2.56billion. To get the exact yearly growth variance and the Y-O-Y growth rate, Talk to our analyst.

Key Market Dynamics:

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The board games market report is segmented by Product (Tabletop, Card and dice, and Role-playing), Distribution Channel (Offline and Online), and Geography (Europe, North America, APAC, MEA, and South America).

The board games market share growth by the tabletop segment will be significant for revenue generation. Tabletop games have witnessed a rapid surge in demand over the last few years, primarily from the rising adoption of board games at game bars and cafes. These outlets offer gamers the opportunity to play a range of tabletop board games for a nominal fee and have been instrumental in increasing awareness about innovative board game offerings. Additionally, the growing influence of social media influencers and gaming specialists has provided new avenues for game publishing vendors for promotion and constructive publicity.

View our sample report for additional insights into the contribution of all the segments, and regional opportunities in the report.

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    Board Games Market Scope

    Report Coverage

    Details

    Page number

    120

    Base year

    2020

    Forecast period

    2021-2025

    Growth momentum & CAGR

    Accelerate at a CAGR of 7.30%

    Market growth 2021-2025

    USD 2.56 billion

    Market structure

    Fragmented

    YoY growth (%)

    7.14

    Regional analysis

    Europe, North America, APAC, MEA, and South America

    Performing market contribution

    Europe at 34%

    Key consumer countries

    US, France, Germany, UK, and China

    Competitive landscape

    Leading companies, competitive strategies, consumer engagement scope

    Companies profiled

    Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, and The Goliath Games LLC

    Market Dynamics

    Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for forecast period.

    Customization purview

    If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

    Key Topics Covered:

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    SOURCE Technavio

     Board Games Market to grow by USD 2.56 bn from 2020 to 2025| Rapid Improvements in Content & Gameplay to Boost Market Growth | 17000+ Technavio Reports

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