Board Games Market to grow by USD 2.56 bn from 2020 to 2025| Rapid Improvements in Content & Gameplay to Boost Market Growth | 17000+ Technavio Reports
The potential growth difference for the board games market between 2020 and 2025 is USD 2.56billion. To get the exact yearly growth variance and the Y-O-Y growth rate, Talk to our analyst.
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The board games market report is segmented by Product (Tabletop, Card and dice, and Role-playing), Distribution Channel (Offline and Online), and Geography (Europe, North America, APAC, MEA, and South America).
The board games market share growth by the tabletop segment will be significant for revenue generation. Tabletop games have witnessed a rapid surge in demand over the last few years, primarily from the rising adoption of board games at game bars and cafes. These outlets offer gamers the opportunity to play a range of tabletop board games for a nominal fee and have been instrumental in increasing awareness about innovative board game offerings. Additionally, the growing influence of social media influencers and gaming specialists has provided new avenues for game publishing vendors for promotion and constructive publicity.
View our sample report for additional insights into the contribution of all the segments, and regional opportunities in the report.
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Board Games Market Scope | |
Report Coverage | Details |
Page number | 120 |
Base year | 2020 |
Forecast period | 2021-2025 |
Growth momentum & CAGR | Accelerate at a CAGR of 7.30% |
Market growth 2021-2025 | USD 2.56 billion |
Market structure | Fragmented |
YoY growth (%) | 7.14 |
Regional analysis | Europe, North America, APAC, MEA, and South America |
Performing market contribution | Europe at 34% |
Key consumer countries | US, France, Germany, UK, and China |
Competitive landscape | Leading companies, competitive strategies, consumer engagement scope |
Companies profiled | Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, and The Goliath Games LLC |
Market Dynamics | Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for forecast period. |
Customization purview | If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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